Godot Version
Godot 4.3 stable
Question
How can one exclude a MeshInstance or Node3D from a compositor effect? For example if I have a glitch effect, that MeshInstance will not look glitchy and act normal visually.
To be more specific, I found a Jump Flood motion blur plugin and it uses compositors to render motion blur. I want to keep a MeshInstance/Node3D from reacting to this motion blur.
Also note that the Compositor resource is linked to the WorldEnvironment node not the player’s Camera 3D.
Thanks