Godot Version
4.2.1
Note: Using a mac
Question
I am trying to make a reusable popup window. I have it as a separate scene that I can instantiate into my current scene. I want the window to be embedded and exclusive, but I can’t seem to use both of them at the same time. When I have embedded windows on in project settings and the exclusive setting is on, my window is embedded but i can still interact with the main window. If i turn embedded windows off and keep exclusive window on, if i click on the main window it moves in front of the pop up and i can no longer see the popup but at least i cant interact with the main window.
Other Notes:
I’m making a mobile app, so I’m not sure how the windows will change with iOS and Android deployment. This also means my main window is a vertical rectangle and is not full screened on my computer.
Scene tree of my popup:
Window - Current flags on: Visible, Exclusive, Unresizeable, Borderless, Popup Window
PanelContainer
MarginContainer
Label -Displays text that changes based on what text I pass through when I instantiate the node
Button -OK button that closes the popup