Exec Flags Not Working Properly for Cursor.io IDE in Godot 4

I’m using the Cursor IDE (a fork of Visual Studio Code) as an external code editor for Godot 4.2 (stable). However, the exec flags don’t seem to be behaving the same way as they do in Visual Studio Code. The IDE is not responding as expected when I use {project} --goto {file}:{line}:{col} exec flags. Is there a known fix or something I’m missing that could resolve this issue?

This question would be of interest to Godot users who are using or considering using the Cursor IDE as their external code editor.