Exit Code 29 How to Fix

Godot Version

4.4.1

Question

How do i fix this. Ive tried and tried:

It shows up whenever i try to export an Android Game with gradle.

It just shows error

Exit Code 29

Then this is in Output:

ERROR: Could not create child process: C:\Users\USER\KuliQuest\kulicook\android\build\gradlew.bat validateJavaVersion clean assembleStandardRelease -p C:/Users/USER/KuliQuest/kulicook/android/build "-Paddons_directory=C:/Users/USER/KuliQuest/kulicook/addons" "-Pexport_package_name=com.viercraft.kulicook" "-Pexport_version_code=1" "-Pexport_version_name=1.0" "-Pexport_version_min_sdk=24" "-Pexport_version_target_sdk=34" "-Pexport_enabled_abis=armeabi-v7a|arm64-v8a" "-Pplugins_local_binaries=C:/Users/USER/KuliQuest/kulicook/android/plugins/poing-godot-admob-libs/poing-godot-admob-ads-v1.0.1-release.aar|C:/Users/USER/KuliQuest/kulicook/android/plugins/poing-godot-admob-libs/poing-godot-admob-core-v1.0.1-release.aar" "-Pplugins_remote_binaries=com.google.android.gms:play-services-ads:23.3.0" "-Pplugins_maven_repos=" "-Pperform_zipalign=true" "-Pperform_signing=true" "-Pcompress_native_libraries=false" "-Pgodot_editor_version=4.4.1.stable" "-Pgodot_rendering_method=mobile"

This isn’t my area of expertise, fwiw, but I’d check to make sure all the file paths are correct.

Please any progress?

Is there no one put there that can help? Please

I’m suggesting that you check the file paths gradle is using. If there’s anything spelled or capitalized wrong, it could cause this.

I also encountered this issue. I found it was caused by ignoring /gradle/, /gradlew, and /gradlew.bat in android/build when using Git. Git deleted them during cleanup. I re-exported them from the template, and it worked correctly. You can check the integrity of the contents in android/build—it might be that some files were deleted, causing the export to fail.