Godot Version
4.3.stable
Code
extends AudioStreamPlayer
func play(from_position=0.0):
randomize()
pitch_scale = randf_range(0.6, 2.4)
.play(from_position)
Question
This code is from a tutorial made in 3.4 and there is something that has changed, can somebody tell me how to fix this?
Hi,
You need to call play on a variable, or the class itself. The . sign alone cannot work like this.
So you’d need something like:
play(from_position)
Or like this:
some_variable.play(from_position)
I believe you want the first one as your script extends AudioStreamPlayer.
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system
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