Explain please what is to_local()

Did more tests and now understand, it affected by rotation

    var n: Node2D = Node2D.new()
    var p: Vector2 = Vector2(3.0, 5.0)    
    var p_local: Vector2 = n.to_local(p)
    n.rotate(0.5)
    var p_local_rotated: Vector2 = n.to_local(p)
    var p_calc = (p - n.global_position).rotated(-n.rotation)    
    print("p_local = ", p_local) # p_local = (3, 5), same as p
    print("p_local_rotated = ", p_local_rotated)   # p_local_rotated = (5.029875, 2.949636)     
    print("p_calc = ", p_calc) # p_calc = (5.029875, 2.949636)