I have a fully working Windows application when started from the editor, but exporting for Windows fails to find gdextension dlls. However using the pck unpack tool on itch.io I can see the dlls are there and in the correct directory.
I can’t find any specific documentation on exporting gdextensions.
Alright, all I have come across is having things in the same dir, but I have not packaged them up yet.
If you do figure it out, let me know, I am curious because I have read as much as I can about GDExtensions and I have no idea what could be going on here.
Windows library search paths include the binary directory so if you put the dll next to the godot executable it will be able to find it, but thats not ideal.
Understood, it actually works out best for my use case that they are. The issue was that unless I added the dependencies the export wouldn’t put them in the directory at all. It now works fine. Thanks for your help.