Export Modifier from Blender to Godot doesn't work properly

Hi there,
I have a character model in blender and I’m using the remesh modifier with the cube property selected in order to create a voxel like visual. Then I animate the character and since the modifier is on the model, it’s applied through all frames as expected and I have the result I want on blender.
However, when I export the model and import to godot as gbl or blender file, the model is no more animated. Acctually, I can see the bones animating, but the mesh itselft stay static and the voxel like visual is lost as well.
I tried applying and not applying the modifier when exporting to check the result but on both cases the animation doesn’t work properly on godot or it does, but I lost the voxel aspect on the model.

Does anyone have a clue? Thanks in advance.

As you have activated “apply modifiers” in the exporter, as a test I would save the blend as a new file and apply the modifiers by hand in Blender. Does the result still look as expected?
EDIT: Maybe don’t apply the Armature modifier.

Godot does not support Blender modifiers — they work differently. You must apply all modifiers before exporting and make sure everything looks correct.