Hi there,
I have a character model in blender and I’m using the remesh modifier with the cube property selected in order to create a voxel like visual. Then I animate the character and since the modifier is on the model, it’s applied through all frames as expected and I have the result I want on blender.
However, when I export the model and import to godot as gbl or blender file, the model is no more animated. Acctually, I can see the bones animating, but the mesh itselft stay static and the voxel like visual is lost as well.
I tried applying and not applying the modifier when exporting to check the result but on both cases the animation doesn’t work properly on godot or it does, but I lost the voxel aspect on the model.
Does anyone have a clue? Thanks in advance.