Godot Version
4.2.2.stable
Question
I’ve added a Texture2DArray type export with a getter/setter like follows, on a tool:
@tool
extends Node3D
var _textures:Texture2DArray
@export var textures:Texture2DArray:
get: return _textures
set(textures): _textures = textures; update()
But when I try dragging an actual Texture2DArray image over it, it persistently rejects it (it gives me the red crossed circle).
What am I doing wrong?
I apologize if I haven’t provided enough details. Please ask, and I’ll try to fill in anything missing.
TIA