Godot gives an error does not accept the path of Java SDK. Export to android. Linux Ubuntu 24
There was a discussion on github about this issue, but it is not resolved. The path to the Java SDK is correct, but GODOT reports an error.
I installed the JDK as stated in the instructions:
For what it’s worth, here is my OpenJDK path that I use for Android (including Quest) programming:
You will use amd64 even on Intel CPUs, and amd64 refers to the 64-bit standard that AMD developed and that AMD and Intel both use for cross-compatibility.
this path does not accept Godot :
/usr/lib/jvm/temurin-17-jdk-amd64
Specified the path to SDK manually, going through each folder along the way. The path turns out to be strange. Why does Godot do this?
/run/user/1000/doc/75f4958b/temurin-17-jdk-amd64
The program allowed export, but the .apk was not formed.
Gives an error:
Attempting to parent and popup a dialog that already has a parent.
editor/export/editor_export_platform.h:182 - Export: Failed to build Android project, check output for error