Godot Version
4.3, xcode 16.2, iOS 12.5.7
Hello everyone,
I’m facing an issue running my app on my iPad Mini 2 (Retina, iOS 12.5.7), and I’d really appreciate your help.
Here’s the setup:
- I created a new project in Godot 4.3 with just a simple Label in the scene.
- I’m using the Compatibility rendering mode.
The app builds successfully and deploys to the device, but it fails to run.
In the logs, I see the following error:
MEMORYSTATUS_CMD_SET_PROCESS_IS_MANAGED
I understand the iPad Mini 2 has an A7 chip that supports OpenGL ES 3.0, and that should work with Compatibility mode. However, I suspect the issue might be related to memory constraints or configuration.
Has anyone encountered this error before? Are there specific settings I should adjust in Godot or Xcode to make the app compatible with older devices like the iPad Mini 2?
Thanks in advance for any suggestions or insights!