Exporting a project

Godot Version

4.3

Question

I have just recently finished my first very simple game (a flappy bird clone) and I am having trouble exporting it. I am not planning on publishing it or putting it on itch.io I just want to have a file to send to my friends to show them. I was looking through the documentation and I was having trouble understanding what to do and why I need to download templates and sign my code. Can anyone explain what I really need to do and if there is an easier way.

Templates encapsulates all the tools required to compile and build your project into a release/debug binary for a specific Operating System and CPU architecture. Signing is mandatory for Windows/OSX as they typically want a licensing fee to publish software on their platform.

With the export templates they should allow you to cross compile to other architectures and platforms when possible, depending your host machine platform.