Exporting to IOS - godot 4.5

Godot Version

Godot 4.5

Question

Hi, I’d like to export my app to the ios store using my mac mini m4, which has xcode 26(I believe the latest), but when I try to export to ios, I get the error “Editor/export/editor_export_platform.h:255 Xcode build: failed to run xcodebuild with code 0”

please help

This sounds like a bug. File a bug in the GitHub project. They are actively working on bug fixes right now for a 4.5.1 release.

ok I just filed a report just in case