External Monitor Support on iOS Exports

Does Godot have an easy way to enable external Monitor Support for iOS? Or would I have to go down the route of a custom export template to accomplish this?

Examples of what I’m talking about:

My main goal, is I would like to offer the experience of just plugging your device into your TV, connect a bluetooth controller, and just play like it were a console. I know you can already do this with any Godot iOS game but the problem I’m trying to get around is the game is letterboxed (stuck to the aspect ratio of your iOS device, not your TV).