"Externally edited" file warning

Godot Version

4.4

Question

I have this unusual situation: Every time I open my project and after a first game run, it appears a warning about a modified source file. Particularly it is a Singleton made for a scene transition effect, which uses a shader. The options with this warning are Ignore changes, Reload or Cancel. I choose Ignore Changes and during the session, it is not asked again. But when close and open again the session, the message appears again. Actually the file is saved but it is not having more changes.

This is / was a known issue, there’s a workaround in this github issue. This bug is currently tracked here

Thank you, I’ve just checked and the strategy of closing every script opened and reloaded the project didn’t work for me. Closing expanded atributes and properties didn’t solved it either.

Solved it! Made it by removing .godot/editor folder.

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