Godot Version
v4.6.2.stable.mono.official [71f334935]
Question
Hi,
I have made a very simple fade in / fade out transition for when I switch between scenes.
It’s simply a black ColorRect that covers the whole screen with an AnimationPlayer that fades the ColorRects opacity in and out from two different animations.
If I run a scene directly from the editor the transitions work perfectly. As soon as I change scene to file from code I end up with this horrid flickering where the fade in transition begins. It abruptly shows the whole scene without the black ColorRect covering everything, then pops it on and does the transition.
Does anyone know if this is some kind of Godot bug, or if there is anything I can do to transition smoothly between scenes?
Thanks!