Failed building project when exporting APK

Godot Version

4.4 mono windows

Question

I’m trying to export my game as an APK

but I get this error message

I can normally build and play the game through Rider or through the Godot app.
I followed and installed these dependencies

My project.godot:

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Game"
run/main_scene="res://Scenes/main.tscn"
config/features=PackedStringArray("4.4", "C#", "Mobile")
config/icon="res://icon.svg"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"

[dotnet]

project/assembly_name="Game"

[input_devices]

pointing/emulate_touch_from_mouse=true

[rendering]

textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true