Platform
Godot: 4.7.stable.mono for linux-x64
OS: Bazzite 44 (Fedora 44) w/ GNOME
Dotnet: .NET 10 through homebrew
Dotnet info:
mas@bazzite:~$ dotnet --info
.NET SDK:
Version: 10.0.301
Commit: 96856fd726
Workload version: 10.0.300-manifests.b0c14421
MSBuild version: 18.6.4+96856fd72
Runtime Environment:
OS Name: bazzite
OS Version: 44
OS Platform: Linux
RID: linux-x64
Base Path: /var/home/linuxbrew/.linuxbrew/Cellar/dotnet/10.0.301/libexec/sdk/10.0.301/
.NET workloads installed:
There are no installed workloads to display.
Configured to use workload sets when installing new manifests.
No workload sets are installed. Run "dotnet workload restore" to install a workload set.
Host:
Version: 10.0.9
Architecture: x64
Commit: 901ca94124
.NET SDKs installed:
10.0.301 [/var/home/linuxbrew/.linuxbrew/Cellar/dotnet/10.0.301/libexec/sdk]
.NET runtimes installed:
Microsoft.AspNetCore.App 10.0.9 [/var/home/linuxbrew/.linuxbrew/Cellar/dotnet/10.0.301/libexec/shared/Microsoft.AspNetCore.App]
Microsoft.NETCore.App 10.0.9 [/var/home/linuxbrew/.linuxbrew/Cellar/dotnet/10.0.301/libexec/shared/Microsoft.NETCore.App]
Other architectures found:
None
Environment variables:
DOTNET_ROOT [/home/linuxbrew/.linuxbrew/Cellar/dotnet/10.0.301/libexec]
Question
Creating a C# script triggers a black error window. And doing it through Project -> Tools -> C# -> Create C# solution, just gives me the error Failed to create C# project