Godot Version
4.3
Question
When my player fall, this fall very slow but gravity is 9.81.
9.81 has always felt weird and slow for me in game engines. I always use a higher value
Since I don’t want damp on my player I set it to Replace and 0
EDIT: Just realised you’re not using Rigidbody3D so nvm
However your falling is probably slow because of the friction being applied in every direction
You probably want to remove friction from the vertical axis. (idk how to do it in C#)
I am also using a Characterbody in 3d and the player also fell very slowly. That’s why I implemented the following solution/workaround:
Just a few lines in the player _physics_process() function.