FastNoiseLite Seed max value is 999999999

Godot Version

4.3

Question

I discovered this morning that FastNoiseLite generates the same noise when using a Seed value greater than 999999999. Does anyone know if this is intended or a bug? That value is far less than the integer range of -2,147,483,648 to 2,147,483,647.

I am not sure but I think it is a bug, because if 999999999 is the max value, then you can`t input a value which is greater than it. So try to open an issue in Godot github?

Seed is an int. Its the max size of a signed int.

Yep, meaning it should take a value up to and including 2,147,483,647.