I discovered this morning that FastNoiseLite generates the same noise when using a Seed value greater than 999999999. Does anyone know if this is intended or a bug? That value is far less than the integer range of -2,147,483,648 to 2,147,483,647.
I am not sure but I think it is a bug, because if 999999999 is the max value, then you can`t input a value which is greater than it. So try to open an issue in Godot github?