Godot Version
4.7.1
Question
so i'm using a kenney asset pack (animated characters bundle) and i'm having some troubles importing them cause it's all .fbx and now i think i messed up somewhere along the way. now i just need help. how're you supposed to import .fbx meshs/skeletons/animations?
If you double click on an .fbx file will display the mesh and any existing animation attached to it. You can also if not imported set the looping for animations like walk or run. Depends on every animation and how was named.
You can as an example, right click on the file and instantiate it to change the material.