So one of the cool features I stumbled upon earlier is how a Sprite can receive a large texture, then when “region” is enabled we are able to edit and choose what image we want from a sprite sheet. This is extremely helpful.
I noticed however this feature is missing on the Button Icon selection. I have a massive Icon sprite sheet that I wanted to parse, and trying to eyeball each individual sprite one by one through windows isn’t ideal (it’s pixel art and number sliced).
For now I’ll try just putting a sprite beneath the button but since the feature already exists it would be nice if it was extended to other area’s of godot.