Hi Godot folks! I’m Dr. Ömer Güleryüz, a theoretical high-energy physicist who loves building little worlds after hours. In my spare time I built Multiverse Flight with Godot 4, and I’d love your feedback to guide where it goes next.
- iOS (live): Multiverse Flight App Store’da
- Contact: multiverseflight@gmail.com
What is it?
An endless, one-finger runner with a light roguelike twist: pick Active/Passive skills from a skill tree, combine power-ups, and try different builds each run. It’s currently free and ad-free to maximize early feedback.
What I’d love to hear (broad & honest!)
- Overall feel & fun: did it click? anything unexpectedly delightful or boring?
- Clarity & UX: was it obvious what to do and why? any confusing screens or wording?
- Difficulty & pacing: too slow/fast, too easy/hard, any “dead” moments?
- Performance & stability: device + iOS version, stutters/overheating/crashes.
- Accessibility & comfort: readability, color/contrast, touch targets, left/right-hand use.
- Bugs, papercuts, wish-list: little annoyances, QoL ideas, “I wish it had X.”
(Short comments are great; long write-ups are gold. Screens/vids help a ton!)
Media
I’ll drop a few screenshots below.
Tech notes
- Built with Godot 4. One-finger swipe/touch controls.
- Target: iPhone (iPad should work); Android build in the works.
- No Game Center/ads yet; considering community-driven features next.
The multiverse is vast, possibilities are infinite, and my balance spreadsheet is… not. Let’s co-author which timeline this game evolves into. ![]()
Thanks for reading and for any feedback you share!







