[Feedback Request][iOS] Multiverse Flight — one-finger roguelike runner (Godot 4)

Hi Godot folks! I’m Dr. Ömer Güleryüz, a theoretical high-energy physicist who loves building little worlds after hours. In my spare time I built Multiverse Flight with Godot 4, and I’d love your feedback to guide where it goes next.

What is it?

An endless, one-finger runner with a light roguelike twist: pick Active/Passive skills from a skill tree, combine power-ups, and try different builds each run. It’s currently free and ad-free to maximize early feedback.

What I’d love to hear (broad & honest!)

  • Overall feel & fun: did it click? anything unexpectedly delightful or boring?
  • Clarity & UX: was it obvious what to do and why? any confusing screens or wording?
  • Difficulty & pacing: too slow/fast, too easy/hard, any “dead” moments?
  • Performance & stability: device + iOS version, stutters/overheating/crashes.
  • Accessibility & comfort: readability, color/contrast, touch targets, left/right-hand use.
  • Bugs, papercuts, wish-list: little annoyances, QoL ideas, “I wish it had X.”

(Short comments are great; long write-ups are gold. Screens/vids help a ton!)

Media

I’ll drop a few screenshots below.







Tech notes

  • Built with Godot 4. One-finger swipe/touch controls.
  • Target: iPhone (iPad should work); Android build in the works.
  • No Game Center/ads yet; considering community-driven features next.

The multiverse is vast, possibilities are infinite, and my balance spreadsheet is… not. Let’s co-author which timeline this game evolves into. :rocket:

Thanks for reading and for any feedback you share!