Godot Version
3.53, but extends to 4.x as well
Question
`In some of my games I add DLCs, and one nice feature of the Godot exporter is being able to choose which files are included in each package.
Several DLC scenes use scripts that belong to the main game, so I don’t need to (and shouldn’t) include them in the DLC package.
However, I noticed some strange behavior: I made a change to the main game package, which contains a script also used in the DLC scenes, but after publishing I realized the change had no effect. After some testing, I downloaded a decompiler because I suspected that some files I hadn’t selected for the DLC were still being included. I confirmed this suspicion: the DLC package contained the script that wasn’t supposed to be there, and since it was loaded after the main package, it ended up “overwriting” my change.
Is there a way to make sure that a file really won’t be compiled if I don’t select it for that package?`

