First published project: Teskyra!

This is my first Godot project that I’ve published: Teskyra by Kalachama

Teskyra (pronounced tes-KYE-ruh) is a falling-piece puzzle game played on an Archimedean tessellation (the “tes” in the name) where squares and diamonds alternate in a repeating pattern. The pieces are all left- or right-handed (chiral–the “kyra” in the name), and can be flipped to their opposite orientations. Pieces fall from the top (or sky) and you try to fill rows. Unlike other falling-piece puzzle games, the unusual grid means placement requires more thought: each piece must land in an empty cell that matches its shape and orientation, or it disappears (pops) and you lose a heart.

Please play it, I hope you enjoy it and I look forward to someone beating my high score!

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Early Devlog is up here: Teskyra completed and launched! Development notes - Teskyra by Kalachama

High score gameplay sample video (normal speed)

4x no audio

It’s certainly harder than Tetris :slight_smile:

I find the added fit-requirements unintuitive and confusing, but I suppose maybe that’s the point. A fine first effort, but I don’t think it’s for everyone.

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Thanks for your feedback, phoenixdk.

It is definitely harder than Tetris, and I would note that describing the mechanics as “added fit-requirements” is a signal that you’re viewing it as a Tetris variant. While they are both falling-piece puzzle games, Teskyra’s geometry is entirely novel, as instead of being played on a standard grid (a square tessellation), it’s played on an Archimedean tessellation of the snub-square variety, otherwise known as 3.3.4.3.4. To map it to a grid, I doubled up the triangles in that pattern to make the diamonds.

Everything else derives from that geometry: the piece shapes, the row clearing in pairs, the chirality of the pieces (or “flipability”), and the strip mechanic to help prevent placement bottlenecks.

So yes, the difference, the originality, is the point. And yep, that makes it harder.

And you’re right, it’s not for everyone. And other feedback has been that it’s hard. So it could be that I need an easy or tutorial mode, with placement ghosts.

It takes patience to learn, and practice to master. But it rewards the focus needed, imho.