Fix collision shape bumps

Godot Version

4.2.1

Question

My conveyor is build out of multiple segments placed after each other

The gap between each segment is 0. When now my parcels (RigidBody3D) get moved along there is always a little bump when they move from one segment to the other.

Is there a way to smoothen this out so they just flow along without bumps?

I think there are options for max collision contacts, you could try increasing to 6. Can’t remember what the default is.

The things about collision is that there are AABB boxes that start the collision check. You could also increase the box for the conveyors to see if they start checking sooner.