At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released Godot 4.7.2! ![]()
We’ve prepared a deeper dive as to how such a change came about & why tackling it was so important:
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released Godot 4.7.2! ![]()
We’ve prepared a deeper dive as to how such a change came about & why tackling it was so important:
Wow, perfect my game uses the mice alot (I have missed this problem)
They really pulled a 9950X3D and an RTX 5090 only for the benchmark
Could I please get the setup now that it is no longer needed? ![]()