Fixing high polling rate mice on Windows in Godot

At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released Godot 4.7.2! :computer_mouse:

We’ve prepared a deeper dive as to how such a change came about & why tackling it was so important:

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Wow, perfect my game uses the mice alot (I have missed this problem)

They really pulled a 9950X3D and an RTX 5090 only for the benchmark
Could I please get the setup now that it is no longer needed? :pleading_face:

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