Godot Version
4.3
Question
Hi! I recently came across a problem where I want to be able to flip my character and weapon when the character faces left. I can do this easily for the player by using the flip_h method, but I can’t do that with the weapon because it flips across the middle of the weapon not the x axis. I was thinking of making the weapon sprite share the same sprite2D as the character but I want to be able to change the weapon sprite to be different weapons so this solution wouldn’t work. Any ideas?