Flow Graph : Procedural Content Generation (PCG) plugin for Godot

Hi
I’ve been building an editor plugin for Godot 4.4 that brings a PCG-style visual workflow (inspired by Unreal’s PCG) into Godot. I’m calling it Flow Graph (Flow Nodes Editor). It focuses on point-set generation and transformation and can spawn meshes/scenes with custom parameters—handy for things like layout prototyping, scattering, roads/bridges, and more.

You can see the full details of the project in the github github page

If you try it or are interested in this kind of workflow tools, I’d love to hear from you.

Thanks for reading—and for any feedback you can share! :heart:

demo_bridge

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