Godot Version
4.5
Question
I asked ChatGPT to suggest a folder structure for a large game in Godot 4.5 and it suggested this:
│
├── addons/ # Godot plugins (kept separate from your game logic)
│
├── assets/ # All raw visual/audio assets
│ ├── textures/
│ │ ├── characters/
│ │ ├── environment/
│ │ └── ui/
│ ├── models/
│ │ ├── characters/
│ │ ├── environment/
│ │ └── props/
│ ├── animations/
│ │ ├── characters/
│ │ └── cutscenes/
│ ├── audio/
│ │ ├── music/
│ │ ├── sfx/
│ │ └── voices/
│ └── fonts/
│
├── scenes/ # All Godot scene files (.tscn)
│ ├── main/ # Main menu, loading, etc.
│ ├── world/ # Level/world scenes
│ │ ├── level_01/
│ │ ├── level_02/
│ │ └── shared/ # Reusable level parts (terrain chunks, lighting setups)
│ ├── characters/
│ ├── props/
│ ├── ui/
│ └── effects/ # Particle scenes, decals, etc.
│
├── scripts/ # GDScript or C# scripts
│ ├── core/ # Core systems (game manager, save/load, etc.)
│ ├── characters/
│ ├── ai/
│ ├── ui/
│ ├── gameplay/ # Mechanics scripts (weapons, vehicles, items)
│ └── world/ # Level-specific logic
│
├── materials/ # .tres material resources
│ ├── characters/
│ ├── environment/
│ └── props/
│
├── shaders/ # .shader files for custom rendering
│
├── prefabs/ # Reusable scene instances (buildings, vehicles, props)
│
├── ui/ # UI layouts, icons, and theme resources
│
├── lighting/ # Light setups, HDRIs, GI probes
│
├── data/ # Config files, JSON, CSV for game data
│
├── tests/ # Experimental or debug scenes/scripts
│
└── project.godot # Godot project file
Is this in the ballpark or would you guys structure it differently for a 3D game?