Godot Version
Godot 4.4.1
Question
Hello all,
I’m participating in a 1-bit challenge and I have a recurring problem: the challenge rules number 1 is that there must be only ONE colour, so antialiasing with grey pixels is not allowed, but I’m struggling with fonts.
I disabled antialiasing globally setting Texture Filter to “Nearest” and it works with sprites and tiles, but fonts are a different beast.
I reimported fonts setting Antialiasing at “None” and disabling subpixels, in other challenges made with previous versions of godot this worked like a charm. But with 4.4.1 it seems there are something different.
This is how appears on Godot Editor and it’s ok:
But this is how appears playing on the web:
How can I solve it?
Thank you in advance!