Font antialiasing is forced on web exports?

Godot Version

Godot 4.4.1

Question

Hello all,

I’m participating in a 1-bit challenge and I have a recurring problem: the challenge rules number 1 is that there must be only ONE colour, so antialiasing with grey pixels is not allowed, but I’m struggling with fonts.

I disabled antialiasing globally setting Texture Filter to “Nearest” and it works with sprites and tiles, but fonts are a different beast.

I reimported fonts setting Antialiasing at “None” and disabling subpixels, in other challenges made with previous versions of godot this worked like a charm. But with 4.4.1 it seems there are something different.

This is how appears on Godot Editor and it’s ok:

But this is how appears playing on the web:

Screenshot 2025-05-10 alle 11.34.30

How can I solve it?

Thank you in advance!

Can you upload a minimal reproduction project somewhere? It’s hard to know what’s causing the issue exactly otherwise.