Font appearance on window resize

Godot Version

4.3

Question

hello

i have my 2d project with some labels arranged in a grid with some text. In 1600x900 resolution (set in project settings) all look great. i have also set Stretch Mode: viewport, and aspect:keep because i want to window contents to scale with the window.

when i scale the window up/down this, everything scale but the fonts of the label texts look crooked and scaled up/down badly. my current font is the ubuntu mono regular, but with every other font i try, I have the same result

Is there a way to make everything look good? Rendering->antialising settings don’t help.

Thanks

OK. For future reference:
Messing around with the settings i found that
Project > Project Settings > Display > Window > Stretch > Mode>canvas_items (instead of viewport)
works as i want.

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