Godot Version
4.3
Question
hello
i have my 2d project with some labels arranged in a grid with some text. In 1600x900 resolution (set in project settings) all look great. i have also set Stretch Mode: viewport, and aspect:keep because i want to window contents to scale with the window.
when i scale the window up/down this, everything scale but the fonts of the label texts look crooked and scaled up/down badly. my current font is the ubuntu mono regular, but with every other font i try, I have the same result
Is there a way to make everything look good? Rendering->antialising settings don’t help.
Thanks