godot 4.1 -4.2
I am making a FPS multiplayer game and i ran into 2 problems that i would like to find a solution to.
1 weird camera interactions with FOV, how can i fix this
Heres a better example of what Iām, looking for for question 2 because my explanation was garbage.
lets say your using the viewport technique to avoid guns clipping into walls. the gun might have a pretty wacky scale to make it look good in a first person view, but for other players it might look weird. So essentially how can i make it so other players can see an animation separate from what you are seeing, example of what im saying.