Fractals in Realtime in Godot

I have become obsessed with fractal animations and art.
So here I made fractal inspired renders in real-time where you can
move around and 360 view:

Maybe turn it into a game someday

7 Likes

Put this in VR and sell it in Amsterdam :wink:

Still thinking what kind of game this could be… hm.. grabbing another beer.

Keep up the good work and keep posting :wink:

1 Like

Thanks :slight_smile: Here is another one:

2 Likes

Congrats, they look amazing! Are you using compute shaders to render them?

Thank you. No it’s more simple, just basic UV texture animations on the geometry. Animating the offsets of the x, y , z

Cool! I didn’t know the effect would turn out so great

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I also thought it would be difficult. Most of the effort goes into the modelling and the geometry of the surfaces and just messing around with the UV settings

This feels like if the Gigyas fight in Earthbound was 3D :smiley: