Bunker Exodus interactive UI demo is now live
Hi everyone!
I’ve released a browser-based interactive demo for Bunker Exodus, a post-apocalyptic UI collection designed for survival, crafting, inventory, loot and bunker-management games.
Try the interactive demo
https://nexavisuals.itch.io/bunker-exodus-ui-kit-interactive-demo
The demo lets you explore:
- Inventory and equipment screens
- Crafting recipes and resource requirements
- Loot containers and item transfer
- Survival HUD states
- Full-screen interface layouts
- Normal, hover, pressed and active component states
Demo controls
1–5— switch between interface sectionsF— toggle interface modeM— enable or disable interface soundsEsc— close the current panel
For the best experience, I recommend opening it in fullscreen.
Using the artwork in Godot
The UI artwork is supplied as engine-agnostic PNG assets and can be used with Godot nodes such as:
TextureRectTextureButtonNinePatchRectPanel- Other
Control-based scenes
Please note that the interactive demo is a visual and interaction preview. It is not currently supplied as a ready-made Godot project, addon or Theme resource.
I’m considering preparing a more Godot-oriented version, so I’d really appreciate feedback:
- Would a ready-made Godot
Themeresource be useful? - Would you prefer complete example screens or smaller reusable UI components?
- Which example would be most useful: inventory, crafting, loot or survival HUD?
- Would documented nine-patch margins and recommended import settings help?
The graphics are AI-assisted, as disclosed on the itch.io page.
Thanks for taking a look!