frustrum culling godot 4 - 3D

Godot Version

Godof 4.3

Question

Good evening, I was reading in forums, reddit, etc., and I found that Godot performs frustum culling automatically for 3D mesh. Is this information really true? Could anyone corroborate it.

thank you very much in advance

The Godot docs say yes.

thanks, for your response :slight_smile:

sorry, for the question again, but exist any form, from checked if any mesh, is ocluded.

because in my case, I create mesh from code, and i dont now if really all my meshes are ocluded. :roll_eyes:

thanks