Godot Version
V-4.2.2
Question
Good day, I was creating a starting/opening scene for my game and faced problems with it.
The idea was: the game starts with a Splash screen(disclaimer → warning → autosave instruction → game logo, each 4secs with fade in/out) → Load scene(where player chooses to make a new saving or continue existing one) → MainMenu(where Continue, start, option, etc.). Also, the splash screen’s background is different from other two. So, there will be a BG change when splash screen ends.
The question is: how should it be organized and better for optimization? Should it be one scene where I inherit both scenes, or one scene where when one node is done it becomes hidden? I would appreciate your guidance on it, or a link to a youtube, documentation, and any other.
The tutorials I saw earlier do only mainmenu(no splashscreen), or splash screen(no mainmenu). I saw someone doing this and I think, it might be better for optimization, but dont know is this a right way to make:
Note: I am new to indie game dev and coding. Hope for your understanding and appriciate explanation in simple terms