Hi. I just completed this text-heavy game. The game resolution is 1920x1080 and the text reads fine on my 1920x1080 screen, but it’s too small to read in my old 1024x728 laptop.
I figure some of the people who would like to play it would expect to do so in a laptop, so this is a real pity.
Add a settings menu where the player can change the font size. You can save the font size in a theme so you don’t have to change the font size of every label in code.
Thanks a lot. That sounds feasible. However, the player would be faced with a very small font to start off with anyway. If possible, I would prefer to implement a solution that does not require the player to go out of the way to be able to read the text.
Precisely. Anyway, thanks very much for your help. I find Godot great, but there are so many things to keep in mind when making a game I’m beginning to think I’m not cut out for this.
Keep at! Keep your head up. I have refactored/redesigned/rebuilt the current game I am working on at least 7 times. Each time I learn more, and it is quicker to get back to new territory and work on learning more.