GDExtension Compiling: Why Steam Dev Account?

Godot Version

4.2.1

Question

I am attempting to build Godot for use with C++, following this tutorial:

It is telling me to get something called " Steamworks SDK" by seting up a Steam Dev Account. Why do I need this? Can I go without this step, considering that I don’t use the Steam Version of Godot?

Because that is a tutorial on how to use GDSteam, a plug-in to integrate Steam services for the Godot Engine.

If you want to compile Godot from source, there is a tutorial for that.

If you want to use GDExtension, there is also a tutorial for that.

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