Godot Version
4.2.2
Question
Hi, I’m struggling to understand the correct usage of UI elements in Godot. I’m pretty new to the engine, but especially new when it comes to UI.
I’m attempting to have the UI in the editor match what I see when I am in play mode. In order for the UI to match up, I have to put it down and to the right, and when I click play it moves/scales to the right position.
I’m not changing the scale or position of anything via code when entering play mode, and I can find a way to get the UI to show up where it should be in the editor - but when I click play it doesn’t remain there.
I made this post on reddit if you want to check out images and other details I’ve already written up.
https://www.reddit.com/r/godot/comments/1ei1ti5/struggling_to_have_ui_match_up_in_editor_vs_when/
It’s hard to explain exactly what I need help with, but I think it may just be a better general understanding of how to use and structure UI elements.
Thanks for taking the time to read, any tips would be greatly appreciated.