Godot Version
4.7.stable
Question
Back with another TileMapLayer question.
How do I get a list of all the cells (tiles) in a tilmaplayer via code?
Cause looking through the docs I didn’t see a simple function to do so. So I’m thinking I might just have to do a for loop for each coordinate, but that seems unnecessary. That’s why I’m looking for either an alternative, or confirmation that there is no alternative.
for cell in ‘tilemap’.get_used_cells():
Thanks. I guess I’m just not good at reading the docs. ![]()
It was in a recent tutorial I watched.