Get bandwidth in and out during runtime outside of editor

Godot Version

4.5.1

Question

I want to make a basic network profiler for my game so anyone can see how much data is being streamed in and out per second. The Godot editor already has this, but I cannot figure out how to print it during runtime. It doesn’t seem to be exposed.

I was told at some point that the Godot editor is made in the Godot engine, so surely it must be exposed somewhere.

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The Godot editor is made using the engine itself but not everything is exposed to scripting.

The information you want is an editor feature and only gathered internally in debug builds. it’s not exposed outside the editor.

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Almost all modern operating systems have this feature. If someone really wants to know this info, they can just go into their settings and check.

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If it can be integrated into the game and displayed in relation to the game, it will be very convenient. Much more convenient than trying to extract the necessary information from a third-party program.