Godot Version
4.3
Question
A while ago while working with Curve2Ds I found this reddit post
It was about saving a curve2D into an SVG file
Is there a way to do the opposite thing, extrapolating from an SVG file the Curve2D(s) that compose it?
I need that for a function that given an input ranging from 0 to 1 returns a point on a specific pre-defined curve, and to define that curve I wanted to use SVG files
Please help me! I have no idea how to do that!
Thanks in advance!