Godot Version
4.2.1
Question
I have a CharacterBody3D where I am dynamically adding and removing meshes that are changing the total height of the body. Is there a way for me in GDScript to tell what the current max. height for the CharacterBody3D is? Like drawing a bounding box around it to get its current max. dimensions in all directions?
Reason why I am asking is because I want to display a rotation text above the CharacterBody3D and it should always be 5 units above the top of the CharacterBody3D