Is there a way to get information about for example walls and or furniture in real space room? So one can for example place a plane on the real world table to place/move objects on it or an collider on it or on walls to set boundrys so objects dont move in wall or furniture in mixed reality
You would need some pretty advanced vision detection through a camera or other sensor to achieve mixed reality. This would be way beyond my capabilities but is an interesting read if you have 20 mins to browse (before realising the hopelessness of the task).
Hehe thank you for Ressource, i will jump into it Out of curiousity.
But i rather was thinking about an Access to the Meta Quest already available function.not creating an Algorithm myself. I did try some ocr stuff Back in the days and struggeled. So 3d Data is way Out of my League
For now as far as i Understand the quest provides Abstract Data of the room, some Future API Change will Open to more concrete Data.
So the Question is, does Godot or openxr have a way to Access the API or some other way to get the Data
Hi @mux213
Thank you for the Reference,
It works . What is strange though, if i do create_scene_anchors by script or by inspector it will not render the other game objects anymore, doesnt matter if i turn visible off or on.
Maybe some switch i do not see ?
get_anchor_uuids results empty array, even though i can see the created nodes in the Editor.
Hmm, sounds like things are managed on the wrong node. Whatever root node the scene manager manages, it will add and remove nodes to match what it gets from OpenXR. So if your nodes are placed there as well, it may be removing your nodes.
Hi,
Thank you for the hint. It seems it was some random godot issue though.
Aditionaly i received some error in the anchor node that some keywords are are of scope out of a sudden. Then i deleted scripts nodes and so on and took some days away from the quest to avoid throwing it against the wall then i set it up exactly same way and it worked.
The array is still empty even though i can see the nodes in editor.
But i will ignore that as it is usable that way now.
So thqnk you again for the tools and all help in Forum. Now all is set up to mess around in vr