Godot Version
4.2
Question
Hey! I have been making my first plugin I plan on using a lot. For my plugin, I need to access the target fps of the engine/game/runner/whatever it’s called. I don’t need the current fps, or the fps of the last second, or even the max fps. I need the fps that the engine is trying to reach, even if it doesn’t reach it. This article is outdated, but if I was using Godot 3.x, this would be solved with Engine.target_fps. Any way to get this in Godot 4.2?
Godot’s Engine.target_fps does affect the frame rate, but only for the render-cycle frames