Getting ERROR: AudioOutputUnitStart failed when exporting to iOS and using Microphone

Godot Version

4.2

Question

I get error

USER ERROR: AudioOutputUnitStart failed, code: -50

When exporting to iOS and using microphone. Anyone tried using microphone on iOS and has it working?

Looks similar to AudioStreamMicrophone is broken on iOS hardware · Issue #33885 · godotengine/godot · GitHub

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