Getting Material from Multimesh

Godot Version

4.1.3 →


For whatever reason the get_active_material() isn’t available for the Multimesh node.
Trying to adjust my shader via gdscript but not sure how to go about this…
Is there a workaround?

I think you should access first the mesh itself and then the material
Mesh — Godot Engine (3.1) documentation in English

Oh ty, I think I was able to get it working by doing this:

Not getting any errors, but for some reason, it’s still not behaving the way intended. I’ll let you know if I get it working.

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