Getting "Parse Error: [ext_resource] referenced non-existent resource at:" on Android while on Desktop project works

Godot Version

4.3.0

Question

I’m new to Godot. Trying to run a simple scene on Android. I set up everything in the editor, tried running it on desktop and everything worked fine but when I try to run it on Android as Android library(Godot Android library — Godot Engine (stable) documentation in English) I’m getting the error I mentioned in the title. I put my project into the assets folder and all the files are in place but for some reason Godot can not load them. What am I doing wrong here?