Godot Version
4.7.1
Question
I’m making a multiplayer sandbox in Godot 4 and want to check my approach with people who know the engine before I go further. I do want to push this far and am going to commit to this project for a long time.
What I’m aiming for:
- 20-25 players online, dedicated server, server-authoritative
- Buildings that break where they’re hit (concrete walls and floors), with the rubble ending up in the same place for every player, including players who join mid-match
- Simple grey models for now, no textures
What I’d love advice on:
- Syncing the destruction: would you run the debris physics only on the server and send positions, or send just the hit and let each player’s PC simulate it, then turn the pieces into still rubble once they settle?
- Budget: roughly how many moving physics pieces is realistic at this player count, on the server and on each player’s PC?
If there’s something I might not even be thinking about I would love to know, and will gladly update people on the progress.
Thank you for your time.